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Arcadia Oaks-pedia
Magic is emotion. Don't let fear control you, use it! Stay true to yourself.
Douxie to Claire[src]

Magic is ability to control or influence the natural world (including events, objects, people, and physical phenomena) through mystical, paranormal or supernatural means. Apparently, spells can be performed by anyone (e.g., trolls, changelings, and humans) by use of magical items while saying particular incantations. However, wizards have greater knowledge and power over the use of magic.

Becoming a wizard involves a great deal of practice and training. Even those gifted with seemingly inherent magical abilities (Morgana, for example) can take several years to perfect their powers. According to Merlin, mastery over magic is mastery over life.[1]

Known Spells

NOTE: There are many spells used and heard, but due to the subtitles regarding most of them as "chants," a lot of these incantations are unknown. The confirmed incantations of the spells are listed below.

  • Mark of Angor Rot Spell: A spell that allows Angor to steal the Sword of Daylight from Trollhunters.
    • Incantation: Boorah Nazurah Char Sha
    • Requirement: None
    • Used by: Angor Rot
    • Purpose(s):
      • Angor used this spell to take control of the Sword of Daylight from Jim and use it against him, and it is implied the spell would have allowed Angor to take Jim's soul after killing him.
  • Knowledge Absorption Spell: A spell that allows anyone under the effects of the Elix-Lore to consume more knowledge from multiple books.
    • Incantation: Bula nok chura azu zoth[2]
    • Requirement: Elix-Lore
    • Used by: Toby Domzalski
    • Purpose(s):
      • Toby drank the Elix-Lore potion in hopes of accelerating his and Jim's search for a method in stealing the Inferna Copula from Strickler, but under its effects, Toby became addicted and chanted this spell repeatedly to consume every book in the library.
  • Shadow Realm Portal Spell: A spell that creates a portal to the Shadow Realm that causes everything in its vicinity to be sucked into it.
    • Incantation: Drooma katorth-a myntarth-a klar
    • Requirements: Shadow Staff
    • Used by: Morgana
    • Purposes(s):
      • Morgana cast this spell in an attempt to trap Jim in the Shadow Realm.
  • Magic Neutralizing Spell: A spell to briefly neutralize someone's magic when in use.
    • Incantation: Dim dock, Sa-tu lark
    • Requirements: Glowing animal-like skull artifact
    • Used by: Stricklander
    • Purpose(s):
      • Strickler cast this spell to briefly cancel out Morgana's levitation magic on herself, Toby, and various objects in Claire's room.
  • Shadow Realm Finding Spell: A spell to locate a lost spirit trapped within the Shadow Realm.
    • Incantation: Modus Occul-Takh
    • Requirements: Emotional anchor (of the lost spirit)
    • Used by: Jim Lake Jr.
    • Purpose(s):
      • Jim used this spell on Suzy Snooze to find Claire's lost spirit trapped in the Shadow Realm.
  • Shadow Realm Leaving Spell: A spell to guide the person's spirit out of the Shadow Realm and to a portal.
    • Incantation: Hkat-Lucco Sudom
    • Requirements: Emotional anchor (of the lost spirit)
    • Used by: Jim Lake Jr. (failed)
    • Purpose(s):
      • Jim attempted to use this spell on Suzy Snooze after finding Claire's spirit, but he forgot how to pronounce it correctly.
  • Shadow Staff Controlling Spell: A spell to control/reclaim the Shadow Staff.
    • Incantation: Azazazuth-Kinekh-Thoon
    • Requirements: None
    • Used by: Morgana (formerly), Claire Nuñez
    • Purpose(s):
      • Morgana casted this spell to force Strickler to release the Shadow Staff and trap Jim Lake Jr., Claire Nuñez and Toby Domzalski. She then uses it to control the staff within the Shadow Realm, making it move fast enough for it to be nigh impossible to catch. She can even feel if anyone makes contact with it.
      • In an effort to expel Morgana out of her body and reclaim her weapon, Claire acquires this spell to regain the Shadow Staff and sever its connection with the witch, making it her own. She later used this to reclaim her staff to use its portals and break herself free from Morgana's restraints.
  • Eternal Night Cancellation Spell: A spell that ends the Eternal Night.
    • Incantation: Boorah Azuth
    • Requirements: Staff of Avalon
    • Used by: Merlin
    • Purpose(s):
      • Merlin used this spell to stop the Eternal Night from progressing any further.
  • Attack Spell: A spell that unleashes a strong magic blast.
    • Incantation: Tenebris exilium
    • Requirements: A staff
    • Used by: Merlin/Douxie
    • Purposes(s):
      • Merlin and Douxie cast this spell to attack.
  • Sleep Spell: A spell that puts someone to sleep. According to Archie, overuse of this spell could cause permanent memory loss.
    • Incantation: Interminus nocti sluumberso
    • Requirements: Nothing
    • Used by: Douxie
    • Purposes(s):
      • Douxie cast this spell to put his past self to sleep and take his place. He uses it on his past self again to join the troll hunt.
  • Darkness Shading Spell: A shadow spell that covers anything in darkness.
    • Incantation: Aurai capernus umbra
    • Requirements: Shadow Staff
    • Used by: Morgana
    • Purpose(s):
      • Morgana casted this spell on the portrait of herself and Arthur to express her frustration of her brother's paranoia and prejudice against those involved with magic.
  • Shadow Rising Spell: A shadow spell that brings shadows to life as tangible entities.
    • Incantation: Ortum obumbratio
    • Requirements: Shadow Staff
    • Used by: Morgana
    • Purposes(s):
      • Morgana cast this spell to fight Arthur, Merlin, Douxie, Claire, and Steve simultaneously.
  • Gate Opening Spell: A spell that can open some pathways.
    • Incantation: Causa crepitoose
    • Requirements: None
    • Used by: Douxie
    • Purpose(s):
      • Douxie attempted to use this spell on Lock and Latch to follow Merlin to the Lady of the Lake, but no avail.
  • Wave Spell: A spell that creates a wave of powerful magic, capable of knocking surrounding foes away.
    • Incantation: Elemen-zath
    • Requirements: None
    • Used by: Morgana
    • Purpose(s):
      • Morgana used this spell when she appears at the Battle of Killahead Bridge to blast several knights away.
  • Sealing Prison Spell: A spell that seals away a target, even a powerful wizard.
    • Incantation: Sigilia infractum causera
    • Requirements: A staff
    • Used by: Merlin/Douxie
    • Purposes(s):
      • Merlin attempted to cast this spell to imprison Morgana, until she broke free from Douxie's grip. Douxie later casts this spell to finish the job.
  • Fire Blast Spell: A spell that releases a small series of fire balls.
    • Incantation: Magna twana truess
    • Requirements: Nothing
    • Used by: Douxie
    • Purpose(s):
      • Douxie used this spell in an attempt to strike the Green Knight, though was unsuccessful.
  • Smoke Spell: A spell that conjures a smokescreen.
    • Incantation: Gassus flotulus
    • Requirements: Nothing
    • Used by: Douxie
    • Purposes(s):
      • Douxie cast this spell in the past while trying to escape from Camelot's knights.
  • Shadow Realm Liberation Spell: A ritual that frees/resurrects someone trapped in the Shadow Realm.
    • Incantation: Tata om Bakanze Maha Randza! Thou who sleeps but yearns to slay, heed the call, rise up, obey! Travel through the shadow door, assemble flesh, and walk once more!
    • Requirements: The essence of the very person intended to be resurrected
    • Used by: Bellroc and Skrael
    • Purpose(s):
  • Weapon Releasing Spell: A shadow spell that breaks the bond between a person and a magical weapon.
    • Incantation: Magda mani achtenebris kraga doom
    • Requirements: Nothing
    • Used by: Morgana
    • Purposes(s):
      • Morgana cast this spell to free Excalibur from the corrupted King Arthur after realizing that his worth to wield it is long gone.




Magic Users

Trivia

References

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