Arcadia Oaks-pedia

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Arcadia Oaks-pedia
Arcadia Oaks-pedia
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{{canon}}{{Infobox_location|image = darklands.png|title = {{PAGENAME}}|type = Realm
+
{{canon}}{{Infobox_location|image = darklands.png|title = {{PAGENAME}}|type = Underworld Realm
 
|level = None
 
|level = None
  +
|inhabitants = [[Gunmar]] (formerly)<br>[[Gumm-Gumms]] (formerly)<br>[[Dictatious Maximus Galadrigal]] (formerly)<br>[[Nomura]] (briefly; formerly)<br>[[Jim Lake Jr.]] (briefly; formerly)<br>Changeling Familiars (all formerly)}}
|inhabitants = [[Gunmar|Gunmar]]
 
[[Gumm-Gumms]]}}
 
 
'''The Darklands''' was a dark realm where [[Gunmar]] and his [[Gumm-Gumms|Gumm-Gumm Army]] had all been exiled and imprisoned for centuries after the Battle of Killahead by [[Deya the Deliverer]]. The only way to enter or exit is through the [[Bridge of Killahead]]. The [[Fetchs]] also act as portals for small things like small [[Changeling]]s or babies. It was destroyed once and for all after the defeats of [[Morgana]] and [[Gunmar]].
 
'''The Darklands''' was a dark realm where [[Gunmar]] and his [[Gumm-Gumms|Gumm-Gumm Army]] had all been exiled and imprisoned for centuries after the Battle of Killahead by [[Deya the Deliverer]]. The only way to enter or exit is through the [[Bridge of Killahead]]. The [[Fetchs]] also act as portals for small things like small [[Changeling]]s or babies. It was destroyed once and for all after the defeats of [[Morgana]] and [[Gunmar]].
   
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Changelings can change for as long as they're unharmed, so they are looked after and guarded by [[Goblins]]. They also don't grow old while they're there, thus becoming immortal.
 
Changelings can change for as long as they're unharmed, so they are looked after and guarded by [[Goblins]]. They also don't grow old while they're there, thus becoming immortal.
   
As of "[[The Eternal Knight: Part 2|The Eternal Knight Pt. 2]]", [[NotEnrique]] and [[Gnome Chompsky]] were tasked to travel to the Nursery and save all of the familiars before the Darklands was destroyed from the brewing war. They were successful by using a special stone created by Merlin, and the last of the Changelings in the human world become trapped in their troll forms forever.
+
As of "[[The Eternal Knight: Part 2|The Eternal Knight Pt. 2]]", [[NotEnrique]] and [[Gnome Chompsky]] were tasked to travel to the Nursery and save all of the familiars before the Darklands was destroyed from the brewing war. They've managed to successfully save the babies by using a special Cradlestone created by Merlin, and the last of the Changelings in the human world become trapped in their troll forms forever.
   
 
They are kept in stone cradles, marked by plates with their names and, sometimes, year of their birth. The known children that stay here are:
 
They are kept in stone cradles, marked by plates with their names and, sometimes, year of their birth. The known children that stay here are:
*[http://trollhunters.wikia.com/wiki/Walter_Strickler_(human) Waltolemew Strickler]
+
*[http://trollhunters.wikia.com/wiki/Walter_Strickler_(human) Waltolemew Strickler] (saved by Gnome Chompsky and NotEnrique)
*[[Eloise Stemhower]] (born 1894)
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*[[Eloise Stemhower]] (born 1894; saved by Gnome Chompsky and NotEnrique)
 
*[http://trollhunters.wikia.com/wiki/Enrique_Nu%C3%B1ez Enrique Nuñez] (formerly; saved by [http://trollhunters.wikia.com/wiki/Jim_Lake_Jr. Jim])
 
*[http://trollhunters.wikia.com/wiki/Enrique_Nu%C3%B1ez Enrique Nuñez] (formerly; saved by [http://trollhunters.wikia.com/wiki/Jim_Lake_Jr. Jim])
   
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*[[Dictatious Maximus Galadrigal|Dictatious]] (formely)
 
*[[Dictatious Maximus Galadrigal|Dictatious]] (formely)
 
*[[Gumm-Gumms|Gumm-Gumm Army]]
 
*[[Gumm-Gumms|Gumm-Gumm Army]]
  +
*[[Nomura]] (formerly)
  +
*[[Jim Lake Jr.|Jim Lake, Jr.]] (briefly; formerly)
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Realms]]
 
[[Category:Realms]]

Revision as of 21:10, 11 December 2018

Becoming Part 1- The amulet begins to move again
This article contains canon information corresponding to the Tales of Arcadia franchise. That means all information in this article is true and has appeared/been validated officially on-screen.

The Darklands was a dark realm where Gunmar and his Gumm-Gumm Army had all been exiled and imprisoned for centuries after the Battle of Killahead by Deya the Deliverer. The only way to enter or exit is through the Bridge of Killahead. The Fetchs also act as portals for small things like small Changelings or babies. It was destroyed once and for all after the defeats of Morgana and Gunmar.

Description

"The Darklands is a black labyrinth, Master Jim. Simply finding Baby Enrique would be a nigh impossible task of its own." -Blinky to Jim about the Darklands in "Claire and Present Danger"

The Darklands consists of a series of maze-like tunnels and caves and-true to their name, are perpetually dark. Vicious monsters stalk the caverns and attack everything they see. It is an incredibly extensive realm, one can wander inside for weeks if you are not familiar with the environment.


Locations

Nursery

Bez tytułu

Nursery

The Nursery is a place in the Darklands, where human children Familiars are kept and cared for so it's possible for the Changelings to take humans' appearance.

Changelings can change for as long as they're unharmed, so they are looked after and guarded by Goblins. They also don't grow old while they're there, thus becoming immortal.

As of "The Eternal Knight Pt. 2", NotEnrique and Gnome Chompsky were tasked to travel to the Nursery and save all of the familiars before the Darklands was destroyed from the brewing war. They've managed to successfully save the babies by using a special Cradlestone created by Merlin, and the last of the Changelings in the human world become trapped in their troll forms forever.

They are kept in stone cradles, marked by plates with their names and, sometimes, year of their birth. The known children that stay here are:


Gunmar Chamber

This is a place that is occupied by Gunmar and his Gumm-Gumm army. Its main space is the throne room, a large space with a throne at the end of a long staircase, where Gunmar is positioned. It has several tunnels and pits that house several beasts and monsters.

Dungeon

The dungeon is where captives of Gunmar are imprisoned. It consists of several rocky cells that keep prisoners trapped with crystal doors, causing shocks to those who touch the crystals. Jim, Nomura and eventually, Toby and Claire all ended up held here.

Known Inhabitants