Angor Rot was a major antagonist of Trollhunters, serving as the main antagonist in the second half of Part One, a posthumous antagonist in Part Two, and a tertiary-turned-redeemed antagonist in Part Three. He also makes a minor appearance in Wizards.
- 1 History
- 1.1 Backstory
- 1.2 Trollhunters (Part One)
- 1.3 Trollhunters (Part Two)
- 1.4 Trollhunters (Part Three)
- 1.5 Wizards
- 2 Physical Description
- 3 Personality
- 4 Powers & Abilities
- 5 Equipment
- 6 Relationships
- 7 Quotes
- 8 Episode Appearances
- 9 Trivia
- 10 Gallery
- 11 References
In 1297 A.D. at Bulgaria's Black Sea, Angor sought the power to protect his people. Thus, Angor journeyed around the world to make a bargain with a witch, who would grant him great magical power in exchange for his living flesh. The witch, known as Morgana, took advantage of him by taking his soul and transferring it into the Inferna Copula, a ring with which she could control Angor Rot. She then ordered Angor Rot to seek out and assassinate Merlin’s champions, the Trollhunters.
For hundreds of years, Angor Rot murdered dozens of Trollhunters and took their souls in order to fill the void that had been created due to the loss of his own, one of them being Voltar the Voracious. At some point, Angor decides to hunt Merlin himself in Aysa-Thoon. However, the wizard manages to lock him up within the temple as punishment for assassinating his champions under orders of the Pale Lady.
Trollhunters (Part One)
Strickler then delivers Angor Rot to Arcadia, where he explains that a human boy has been chosen to become the Trollhunter, much to Angor's surprise. Angor sensed his master's fear of the human boy's power, taunting Stricklander about his inability to defeat Jim himself.
Testing the Trollhunter
The assassin tested Jim's abilities by attacking him with a mud Golem at Arcadia Oaks High School. Angor used his eye to spy on Jim and his team in Trollmarket, discovering that they intended to travel to Gatto's Keep and assumed that they would not return. Later, Angor Rot ambushed Jim, Toby, Claire, and human Blinky on a cliff with more Golems made of glass. While Jim's friends battled the Golem, Angor lured Jim into a clearing and trapped him, allowing him to paint his mark on Jim's face and seize control of the Sword of Daylight.
Learning that the Trollhunters are gonna go after the Killstone, Stricklander ordered Angor to pursue the Trollhunters to the land of the Quagawumps in Florida. There, he briefly steals the Sword of Daylight from Jim, kills the Pretend King, Blungo, and stole the Killstone, although he lost his Shadow Staff to Claire as he attempted to escape.
Tired of slaving under Strickler, Angor unleashed a horde of pixies on Arcadia Oaks High and used the chaos to proposed Jim to recover the Inferna Copula so that he can be free of Strickler's control and recover his soul, and in return, he'll sever the connection between his mother and Strickler. Angor warned Jim that if he failed, the Trollhunter's life would be forfeit.
Despite Jim managing to bring the ring to Angor Rot using the Kairosect, the assassin grew angry when the Trollhunter attempted to wear the ring to control him. As the pair chased after the ring, Angor attempted to strike Jim with the Sword of Daylight, only to accidentally shatter his own ring, destroying his own soul in the process. With no hope of regaining his soul, Angor Rot decided to take revenge against Strickler and Jim Lake.
Revenge and Final Assault
Angor attacks Strickler in his car, with the latter forced to drive it off a cliff to evade him. After Strickler joined forces with Jim, Angor attacked the pair and Draal at Jim's house, overcoming various booby traps and eventually wounding Stricklander and Barbara. Unable to enter Trollmarket, he attacked Toby and Claire when they go to Arcadia Oaks High to find the Book of Ga-Huel, stealing Claire's Horngazel in the process.
Having the key to enter, Angor Rot attacks Trollmarket with an army of crystal golems. During the battle, he kills several Trolls, including AAARRRGGHH!!! who sacrificed himself to save Toby. Confronting Jim in the Hero's Forge, Angor taunts the Trollhunter about the loved ones he has let die in his place. As he prepares to kill Jim, Toby emerges overhead from one of Claire's portals and Jim forces Angor's Creeper's Sun dagger into his own chest, petrifying him. Toby then smashes the remains with his Warhammer, releasing the souls of the killed Trollhunters.
Trollhunters (Part Two)
Angor's remains were later moved to another location in Trollmarket and remained there even after Gunmar's hostile takeover. Of course, Angor did leave a huge impact on Jim and his team, specifically dealing with AAARRRGGHH!!!'s sacrifice even after his revival.
As claimed by Jim, Angor killing AAARRRGGHH!!! was what caused him to question his "Trollhunters" claim, that he's stronger with his friends, yet after watching one of his friends die, he thought that Angor Rot was actually right before: that the reason he's still alive is because his friends risk their own lives to save him. He ventured into the Darklands alone so that he couldn't lose any more of his friends and finish the fight alone. Jim would come to regret his actions.
Later, Claire (who has been corrupted by the Shadow Staff after creating a massive portal to evacuate Trollmarket) retrieved his petrified head and presented it to the Pale Lady, who intended to resurrect Angor as part of her plan to free herself from her prison.
Trollhunters (Part Three)
When Gunmar arrives at Morgana's Cave to acquire information on how to bring forth the Eternal Night, Morgana and the possessed Claire present him the head of Angor Rot, who will lead him to the Staff of Avalon.
Later, Gunmar, an enthralled Draal, and a captive AAARRRGGHH!!! arrive at Aysa-Thoon, the Temple of the Pale One and the Dark One. Gunmar presents an Eye for Angor Rot to Morgana's spirit, who revives him and gives him back his soul. She orders Angor to accompany Gunmar to obtain the Staff of Avalon from Merlin's Tomb. Once they arrive, Gunmar's control over Draal wears off and he attempts to attack Gunmar while Angor stands by and watches. When Gunmar shouts something Strickler once said to him while under his control, Angor (in a moment of sympathy) convinces Gunmar to leave Draal alive as he could still be useful.
Battle at Merlin's Tomb
In Merlin's Tomb, Angor and Gunmar confront Jim and Draal for the possession of the staff. When Angor tries to kill Jim, Draal steps in and takes the blade for the Trollhunter. Bidding his final farewell, Draal throws himself and Angor over a cliff while Angor leaves Draal's stone body to fall into an abyss. As the cave collapses, Angor begs for Gunmar's aid, but he refuses as he's served his purpose.
Angor survives and confronts Gunmar back at Trollmarket about his abandonment, but he furiously tells him that he exists to serve him and storms out of Morgana's Heartstone chamber. Morgana then speaks to her "champion" that he if he wavers, she will destroy him.
After Gunmar kidnaps Stricklander and Barbara Lake, Angor escorts "Barbara" to Strickler, who promises him that Gunmar will not hurt anyone if he uses the Staff of Avalon. However, when she calls him "Strickler", he claims that Barbara calls him "Walter" and recognizes that it was actually Usurna trying to trick him. Angor knew that the evil queen's plan wouldn't work and tried to warn her before hand.
Once Strickler agrees to use the staff for Barbara's life, he activates the relic, but uses the beam to blast a handful of Gumm-Gumms down to give them time to escape. After Gunmar orders their capture, he redirects the beam to Morgana's prison, which leaves a large crack that allows her to break herself free.
After Morgana is released, Angor proceeds to the Hero's Forge to prepare himself to fight the Trollhunter. However, he stops when he hears Gumm-Gumms chanting. He joins the group as Gunmar presents his army to the Pale Lady herself, who proceeds to kill several evil trolls to dust without second thought. Angor pleads her to stop, but she continues massacring most of the Gumm-Gumms, causing a couple earthquakes in the process. Once she was done, Angor was left visibly disturbed that she killed them. She assures that it was "a necessary sacrifice" and with the dust of the dead, she will bring forth the Eternal Night.
The Eternal Night War
Before the war begins, Angor privately listens to Gunmar's speech to his army to prepare them for the battle. Morgana joins him, asking if he has lost his faith for his kind's victory. He denies this and vows to take the Trollhunter's life when he took his eye. She then proclaims that he is her champion who will stand by her side when she takes over the world. Angor wonders about Gunmar, whom she merely saw as a pawn she will dispose of once his conquest was finished. Angor, however, begins to question his mistress, wondering if she, indeed, saw him as a champion.
With everything all set, Morgana proceeds to begin the Eternal Night, blocking out the sunlight that allows the Gumm-Gumms to invade Arcadia, thus beginning the war.
Angor remains at the Heartstone with Morgana, who has siphoned the Staff of Avalon's magic for herself. Once Merlin and AAARRRGGHH!!! infiltrate Trollmarket, Angor ambushes the duo easily. Morgana knocks out the fallen Gumm-Gumm with her magic before combating her former master. When Morgana reveals to Merlin that she has taken his magic, she brutalizes him. While she handles the wizard, she orders Angor to go to the surface and finish the Trollhunter.
The resurrected assassin then confronts the Trollhunter, who has transformed himself into a half-troll to even the odds between him and Gunmar. Angor and Gunmar attack Jim, who effortlessly handles them thanks to his newfound troll abilities. Just as the assassin pins Jim down, he reminds Angor of who he once was: a hero to trollkind, and asks him what his excuse was now that he had his soul back.
This revelation makes Angor see the error of his ways and he remembers why he went to Morgana in the first place, let alone the one true person who was responsible for stealing his soul and causing him so much pain for centuries.
The former assassin confronts the Pale Lady, who was seconds away from killing Jim and his friends. Pleased to see her "champion", she offers the final blow on Jim to him. Taking this opportunity, he strikes his former mistress instead, much to the Trollhunters' shock. He exclaims that he is no one's pawn. Morgana demands to know what Jim has told him before she waved him aside. Angor replied that the boy has reminded him who he truly fights for, why he even bargained with her in the first place, only for her to backstab him just for her own personal vendetta against Merlin.
The two engage in a brief, but tense battle as Angor manages to grab a hold of her. He takes Jim's stab as he tries to kill the witch, only to realize that she couldn't be killed. Angor then urges Claire to use the Shadow Staff to trap Morgana in the Shadow Realm. Angor tries to help Claire, but Morgana blows him up into pieces, much to Toby's horror, but Claire manages to push the witch into the Shadow Realm and escape by ordering Toby to destroy the Shadow Staff.
Sailing a small boat across the Black Sea, Angor Rot discovers the body of Morgana drifting through the current. He fishes her out of the water and into his boat, expressing pity over her death. He drops her off at a nearby shore (her soon-to-be cave) and tells her he hopes the spirits guide her to the afterlife as he takes his hood off to reveal himself. It is unknown if he knowingly brought Morgana to the Arcane Order.
- “With his elongated form and jagged features, Angor Rot uses his own body for battle. He carves totems from his own living flesh, which transform into different golems depending on where they are thrown—into mud, grass, crystal, etc. Angor will also detach his own eye to spy on his would-be victims.”
- ―The Art of Trollhunters
Angor Rot possesses a thin, almost human-like physique, with long, muscular arms and a broad chest. His tall, thin head is skull-like in shape. Its most distinctive feature is its pair of glowing, sunken yellow eyes with black sclera; these eyes are removable and can move around on their own. After unintentionally destroying the Inferna Copula (and his soul along with it) in "It's About Time", his eyes became pale white. Two large horns sprout from the back of Angor's head, curving around it; the horns themselves appear to be wrapped in some sort of fabric. As with most trolls throughout the series, Angor has an underbite, though his nose is much smaller compared to other trolls.
In "Angor Management", after being frozen and burnt with UV light, Angor Rot had scorch marks all over his body.
After being resurrected in "The Exorcism of Claire Nunez", his body contained multiple visible cracks, although his scorch marks had completely dissipated. His right eye never returned in his resurrection as it was still in possession of Jim, and his left eye is back to yellow.
He wears a loincloth around his waist, secured with a belt; this belt also holds a pack on its right side. A single leather strap runs from the belt and goes across his chest. His stone-grey skin appears to have multiple cracks and holes, with numerous roots sprouting throughout his body. He wears a pale-white pauldron on his right shoulder, along with a leather vambrace (forearm guard) on his right forearm; there is no such clothing on his left arm, save for two golden rings at his wrist.
The color of Angor Rot's magic is often either golden yellow and magenta pink.
In the past, Angor Rot was a caring individual who wished only to protect his people after Gunmar's war ravaged his village. His concern for his people was so great that willing to deal with Morgana in exchange for the ability to protect his village from Gunmar during the War of the Surface Lands. However, he's shown his flaw either way when he overestimated and took Morgana's "generosity" for granted. After Morgana tricked him into giving up his soul in exchange for his new powers, any sympathy left within him disappeared, consequently turning Angor him into an unpleasant, heartless, and bloodthirsty monster who caused (and even killed) past Trollhunters, stealing their souls in order to fill his empty void.
Under Morgana's control, he became a fearsome, sadistic, and aggressive assassin who took great joy in hunting his victims. Vendel even described him as unpredictable, since he can strike at any time, without warning. He was also very cunning, intelligent, and manipulative, using his brains and numerous traps to his advantage, rather than using brute strength. After being released from his imprisonment by Strickler, he is noticeably calmer, more patient, and more stoic, almost playing with Strickler and his fear of Jim and Gunmar, even after he was forced to work for him after Strickler wore the Inferna Copula, where his soul is stored. One such attempt included him sending out pixies to bring out Strickler's fear of Bular.
After he accidentally destroyed the Inferna Copula, along with his soul, during a fight with Jim, Angor became uncontrollable, turning into a vicious and barbaric troll. In this state, he was considerably more impulsive and deranged, as he attempted to kill Strickler in a fit of animalistic rage, and vowed to kill everyone else who have wronged him, such as Jim and his loved ones. The only thing that did remain was his cunning, unpredictability, and sadism, as he gleefully stated that the only reason Jim was still alive is that he let his loved ones fall in his place, and because of this, he left AAARRRGGHH!!! to die. He was also shown to be arrogant, boastful, and prideful, though this ultimately led to his first downfall.
When Angor Rot was revived by Morgana in Part Three, he regains his soul, as well as part of her's, and desired revenge on Jim for killing him and taking his eye. He noticeably lost much of his cruelty, yet still retained his sadistic, manipulative, and destructive nature. Despite this, he had newfound reservations about his new role, as he silently questioned his importance as Morgana's "champion" when she regarded Gunmar as a pawn she would dispose of when the world became hers, and was clearly horrified when she killed many of Gunmar's troops in order to bring the Eternal Night. He also convinced Gunmar to let Draal live upon seeing him being called a dog, which made him reflect on his past enslavement by Strickler.
During his duel against Jim, the latter reminded Angor that he was once a great warrior and a hero to trollkind, and even asked what his real purpose was now that he had his soul back. This caused Angor to realize/remember that Morgana was the one who cursed his soul and caused him so much pain in the first place, and that she merely saw him as one of her pawns. Upon realizing who he once was, Angor brushes off his grudge against Jim and betrayed Morgana at the last minute, as well as sacrificing himself to help the Trollhunters defeat the witch for good.
Powers & Abilities
- Troll Physiology: Angor Rot was stronger and more resilient than a human and most trolls, likely due to possessing Morgana's magic.
- Superhuman Strength: Angor was strong enough to defeat a Trollhunter one-on-one, although he had struggled against foes of extreme strength, such as Draal. In "Something Rotten This Way Comes", he was shown strong enough to throw a car (with Blinky inside) a good distance. However, he doesn't usually rely on strength and usually prefers to use his cunning skills instead.
- Superhuman Endurance: As a troll, Angor can endure more than an average human.
- Superhuman Durability: Thanks to his stone skin, Angor is more durable than a normal human. He was able to shrug off being hit by multiple cars, as well as surviving falling off a cliff. It's possible that he's tougher than most trolls, as in the series finale, he was stabbed by the Eclipse Blade and still didn't die, until Morgana herself shattered him. However, this may have something to do with the fact that he was resurrected as opposed to being alive at the time of his impalement.
- Superhuman Stamina: Angor can physically exert himself for long periods of time without wearing himself out. He is able to keep up with fast-moving vehicles without slowing down.
- Superhuman Speed: Angor was much faster than an ordinary human, able to keep up with Jim's Vespa and a speeding automobile in a dead sprint.
- Superhuman Reflexes: He can react faster than an average human, as he was able to catch a crossbow bolt in his hand.
- Superhuman Agility: Angor was an excellent acrobat, as he often used flips and leaps in battle despite his tall stature.
- Superhuman Senses: As a troll, Angor's senses are much acute than a human's.
- Semi-Immortality: As a magically-enhanced troll, Angor was capable of living for hundreds of years without aging, but was still vulnerable to death and can fall in battle. He was able to survive being buried in a temple for centuries without any needs.
- Magic: Angor Rot was considered to be one of the most powerful sorcerers in the world, possessing great power granted by Morgana.
- Spell Casting: Angor is more than capable of casting hundreds of magic spells. In addition, some of his spells as so powerful that some require powerful spell casters and/or special gemstones to break, loophole, and/or ward off.
- Magical Energy Manipulation: As a renounced sorcerer, Angor Rot was able to project, shape, and manipulate magical energy to use magic for a variety of effects and purposes.
- Magic Blasts: He was capable of firing pink magical blasts that explode on contact.
- Mark of Angor Rot: One of Angor's most potent spells is the his Mark. When he paints his mark upon a target's face, this spell allows Angor to take control the Sword of Daylight.
- Incantation: Boorah Nazurah Char Sha
- Soul Absorption: After losing his own soul in exchange for his magic, Angor has been collecting the souls of fallen Trollhunters he has killed in order to fill his own void. He later loses the souls he stole from the felled when he was killed in "Something Rotten This Way Comes". However, after regaining his soul during his resurrection, he no longer needs to steal souls (though, at first, he was unaware of this).
- Telekinesis (limited): Angor appears to have some forms of telekinesis, though it was clearly weaker than Morgana's.
- Binding: In "Angor Management", Angor was able to bind Jim to the wall and keep him immobilized, just before Strickler intervenes.
- Technopathy: It was shown that Angor has somewhat limited control of technology and machinery, as shown when he was able to remotely operate the Hero’s Forge and black out an entire household’s electricity.
- Levitation: Briefly shown in "Something Rotten This Way Comes" while he was shutting down the Hero's Forge, Angor was able to levitate and gently descend on the ground.
- Animus Totem Crafting: Angor commonly creates totems out of the living stone of his own body.
- Golem Summoning: When the totems are in contact with inanimate substances, such as mud, glass, or crystal, they become Golems which obey his every command.
- Fate Binding/Severing: With his totems, Angor can also intertwine the fates of two individuals (if one gets hurt, the other will as well, and vice versa), as he did with Strickler and Barbara. He once implied that he can also severe the connections, though he was never shown doing this.
- Calling: Angor is also able to summon his pixies at will using a chant, much like Morgana.
- Swordsmanship: Angor Rot displays impressive swordsmanship when wielding the Sword of Daylight, being able to command it nearly as well as Jim does and besting him in most of their encounters. He is also capable of fighting with Daylight in one hand and his dagger in the other, making him a fearsome opponent, even without magic.
- Tracking/Hunting: Angor is an expert hunter and tracker. He can detach his eyes from their sockets to enable him to spy on enemies remotely, and with the Shadow Staff, he can pursue his prey across vast distances. Angor was able to hunt down and harvest the souls of numerous Trollhunters before Jim, a testament to his ability.
- Tactician: Angor Rot is a cunning assassin, who carefully scopes out his prey before striking. He was able to turn Jim's greatest weapon, the Sword of Daylight, against him with his Mark, and lured Jim into numerous traps. Angor is also a master of psychological warfare, using otherwise harmless pixies to bring mayhem into Arcadia Oaks High and demonstrate to Jim that he could strike from anywhere. Angor is also intelligent enough to avoid directly engaging an enemy's defenses, such as when he snuck into Jim's basement via Draal's tunnel to evade the house's booby traps, and when he entered Trollmarket through the Gyre Tunnel nearly unopposed. He exacerbates these by using his Golems and his Creeper's Sun daggers to cause chaos in his opponents' ranks, effectively creating a distraction.
- Direct Sunlight: Like all trolls, Angor is highly vulnerable to natural sunlight as it will burn and turn him to stone on physical contact. While in possession of the Shadow Staff, he usually relied on using it to cover himself in his own personal shadow to protect himself from sunlight.
- The Inferna Copula (formerly): This stone ring was carved from Angor's own flesh as an offering to Morgana, in return for magical powers, and houses his own soul. Whoever wore the ring was in complete control of Angor, forcing him to obey the wearer's every command. The ring also prevented Angor from killing its bearer, whether directly or indirectly. However, after he accidentally destroys the ring, along with his own soul, he can no longer be controlled.
- The Eye of Angor Rot: If properly cut, his own eye can be used to counteract his magics, as shown when Jim used it to reclaim Daylight from Angor's control.
- Animus Totems: Angor Rot carves pieces of his body into humanoid stone figures, which are then placed in an inanimate matter to create massive brutes called Golems. The Golems are often used to test Angor's prey or as shock troops to divert enemy attention. The Golems can regenerate themselves, but they can be destroyed if the Totem within is cut out of their body and destroyed. Angor Rot has been seen using Golems made of mud, glass, and crystal. A different pair of Totems was given to Stricklander by Angor to ensure that Stricklander's and Barbara Lake's fates were tied together. Only a spell from the Book of Ga-Huel can reverse the effects, at the cost of one of the intertwined's memories (in this case, Barbara).
- Creeper's Sun Dagger: Angor's dagger is one of his secondary weapons. It is a short weapon with a hooked blade, with a slot on its hilt for a crystal to be inserted. Angor uses a special crystal to poison the blade with Creeper's Sun poison, which can turn anything the dagger cuts into stone. Angor uses this blade to petrify many inhabitants of Trollmarket, including AAARRRGGHH!!!. The weapon eventually causes Angor's death when Jim stabs him with it.
- Amber Pixie Hive: Angor uses this cage in "Where Is My Mind?" to induce chaos upon Arcadia Oaks High, letting him enter the school unopposed. The cage contains an innumerable amount of pixies, which are released and recalled with an ancient incantation. Angor is not immune to the effects of his own pixies, however.
- Stasis Trap: Angor also possesses special stones which are able to completely immobilize anyone and/or anything, like Jim, AAARRRGGHH!!!, and suspend several active Dwärkstones in midair. One of the few ways to free someone from the stasis is to knock them down without touching the stones to deactivate them.
- Shadow Staff (formerly): The Shadow Staff was Angor's first seen weapon, buried with him in the Amazon temple. The Staff allows Angor to create portals to a dark world seemingly filled with liquid, and reopen a portal to a destination of his choosing. Additionally, it can lengthen existing shadows in the real world, allowing light-sensitive creatures to travel in broad daylight. The staff feeds off of negative emotions such as rage to create portals, with the size of the portal being linked to the emotion. Angor is proficient enough to wield the Staff in conjunction with another weapon, as he did in the Quagawump Swamp, alongside the Sword of Daylight. The Staff was taken from him after Claire Nuñez pursued him into the shadowy dimension and escaped with it. He briefly attempted to reclaim it in "A Night to Remember" but lost it again when Claire temporarily immobilized him by striking him in his blind spot.
- The Sword of Daylight (briefly): After Angor paints his Mark on Jim Lake's face, he became able to command the Sword of Daylight. Angor was able to use the sword in the same way Jim was, although he could not summon it if Jim was not nearby. Like Jim, Angor could throw and recall the sword to him. Angor later lost control of the sword after Jim placed Angor's eye into his amulet, counteracting his magic.
- Killstone (briefly): Angor was tasked with retrieving the Killstone from Quagawump Swamp by Stricklander. Angor was seen surveying the stone in "It's About Time," but it was taken from him by Jim Lake before he could use it.
- Inferna Copula (formerly): This stone ring was carved from Angor's own flesh as an offering to Baba Yaga in return for magical powers. However, the witch deceived him and took his soul in exchange for the power. Although Angor was never in possession of the ring, its power compels him to serve whoever wears it. Angor desired the ring and coerced Jim into stealing it for him, but when Jim tried to wear the ring to use it against him, he accidentally destroyed it when attacking the Trollhunter, releasing (as well as destroying) his soul.
- Main article: Angor Rot/Relationships
- Main article: Angor Rot/Quotes
|Trollhunters Part 1|
|"Becoming: Part 1"
|"Becoming: Part 2"|
|"Wherefore Art Thou, Trollhunter?"
|"Gnome Your Enemy"|
|"Win Lose or Draal"|
|"To Catch a Changeling"
|"Adventures in Trollsitting"|
|"Recipe for Disaster"
|"Claire and Present Danger"|
|"The Battle of Two Bridges"
|"Return of the Trollhunter"|
|"Roaming Fees May Apply"|
|"Blinky's Day Out"
|"The Shattered King"|
|"Where Is My Mind?"|
|"It's About Time"|
|"A Night to Remember"
|"Something Rotten This Way Comes"|
|Trollhunters Part 2|
|"Escape from the Darklands"
|"Grand Theft Otto"
|"Hiss Hiss, Bang Bang"|
|"Hero with a Thousand Faces"
|"Just Add Water"|
|"The Reckless Club"|
|"Mistrial and Error"|
|"In the Hall of the Gumm-Gumm King"|
|Trollhunters Part 3|
|"Arcadia's Most Wanted"|
|"So I'm Dating a Sorceress"|
|"The Exorcism of Claire Nunez"
|"For the Glory of Merlin"|
|"In Good Hands"
|"A House Divided"|
|"The Eternal Knight: Part 1"|
|"The Eternal Knight: Part 2"|
|"History in the Making" |
|"Lady of the Lake" |
|"Killahead, Part One" |
|"Killahead, Part Two"
|"Wizard Underground" |
|"Our Final Act" |
- Angor's name is in reference to Angkor Wat, a temple complex in Cambodia and one of the largest religious monuments in the world.
- Angor is the one of the first major villains to reform at the last minute, followed by Colonel Kubritz (though in a lesser extent in her part).
- Although Angor Rot's soul was destroyed, it was decided by the creators that since Morgana was the one responsible for stealing it in the first place, she retained a piece of his soul and was able to return it to him after she resurrected him in "The Exorcism of Claire Nunez".
- Angor is the only major troll villain of the series who isn't included in any variation of the Trollhunters intro sequence (which, oddly enough, still retained Bular, even during the second half of Part One).
- Trollhunters – "It's About Time"
- Trollhunters – "Return of the Trollhunter"
- Trollhunters – "Mudslinging"
- Trollhunters – "Blinky's Day Out"
- Trollhunters – "The Shattered King"
- Trollhunters – "Something Rotten This Way Comes"
- Trollhunters – "In the Hall of the Gumm-Gumm King"
- Trollhunters – "Where Is My Mind?"
- The Inferna Copula. Twitter (March 28, 2017). Retrieved March 10, 2020.
- Aaron Waltke (August 17, 2020). Aaron Waltke answering questions on Discord. Tales of Arcadia Wiki Discord.